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An Anatomy of Creative Decisions – Robert Genn

An Anatomy of Creative Decisions

February 2, 2010

Two painters played chess on a foggy Friday. "Decisions, decisions, it's like painting--one damn thing after the other," said my opponent, twirling the hair on the back of his head and tinkling the ice in his Aberlour Single Malt. Jack is fast at art but slow at chess. I had plenty of time to stir the fireplace.

You march the pieces across the board--each piece with its built-in limitations. Sometimes you open boldly and aggressively. At other times you open timidly, testing the limitations of your cleverness. Early moves dictate later ones. Sometimes, when you can't think of any move at all, you just move up a pawn. Other times, you make a sacrifice, even of a capital piece, just to prove up something else you have in mind. All the time you're keeping an eye out for the possibility of scoring. And while each game has its satisfactions as well as its disappointments, there's always the possibility that you can still start another.

"What are you doing?" asked Jack. "I made my move ages ago."

"Notes," I said.
 
There is an opening, a middle game and an endgame.
Some decisions are merely guesses with high hopes.
There are short-term tactics and long-term goals.
You commit and then you have to correct.
Well played, there's a nice feeling of yin and yang.
Beautifully played, there's real rhythm and flow.
As you go, you learn of opportunities and potentials.
The big picture is more important than the little one.
Both intention and reaction play their part.
The middle game is where you get serious.
One must not be too confident or overdo the end game.
There is great comfort in knowing it's only a game.

Jack, who had been clearing the way for his rook to prevent my queen outing, shifted a bishop right across. "Checkmate," he said quietly, in that tasteful, understated way of his.

"Chess is too difficult; let's go paint," I said, and we did.

Best regards,

Robert

PS: "Theoreticians describe many elementary tactical methods and typical maneuvers, for example pins, forks, skewers, batteries, discovered attacks, zwischenzugs, deflections, decoys, sacrifices, underminings, overloadings, and interferences." (Wikipedia article on the game of chess)

Robert Genn has given ARTAZINE permission to publish his twice-weekly newsletter/blog.  To gain more inspiration from Robert,  you can visit his website at http://www.painterspost.com

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